Sea Scouts
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
A Knight for a Day
Get your front-row seat for a sold-out medieval slug-fest. Faithful--and clumsy--servant Cedric will do whatever it takes to help his noble master, Sir Loinsteak, prepare for a jousting tournament against the defending champion, Sir Cumference. But when Sir Loinsteak takes a nasty spill, it's up to Cedric to take the reins and don the armor to battle for the hand of the fair Princess Esmerelda.
Mail Dog
When a pilot has to turn back due to a severe storm, he drops the mail at a remote outpost where it can be delivered by dogsled. The falling mail pouch lands on Pluto, and he sets out to deliver it. He is continually delayed by a rabbit along the way, but in the end, the rabbit helps Pluto deliver the mail pouch.
Beach Picnic
Donald Duck is at the beach and tries to ride a rubber horse. He notices Pluto sleeping at the shore and decides to have some fun with him by sending the rubber horse over to Pluto which completely mesmerizes him. Meanwhile, a tribe of ants abduct Donald's picnic lunch. Donald lays out fly paper to stop the ants. Pluto follows one of the ants and, of course, he and later Donald become enmeshed in the fly paper
Mr. Duck Steps Out
Donald visits the house of his new love interest for their first known date. At first Daisy acts shy and has her back turned to her visitor. But Donald soon notices her tailfeathers taking the form of a hand and signaling for him to come closer. But their time alone is soon interrupted by Huey, Dewey and Louie who have followed their uncle and clearly compete with him for the attention of Daisy. Uncle and nephews take turns dancing the jitterbug with her while trying to get rid of each other. In their final effort the three younger Ducks feed their uncle maize in the process of becoming popcorn. The process is completed within Donald himself who continues to move wildly around the house while maintaining the appearance of dancing. The short ends with an impressed Daisy showering her new lover with kisses
Donald's Tire Trouble
Donald, driving in the country, is frustrated in his attempts to fix a flat tire. The jack breaks, the radiator explodes, then the remaining three tires go flat. Donald gives up in disgust and drives on with the flats.
The Golden Touch
King Midas is visited by an elf; the elf turns his cat to gold, then claps his hands and it changes back. Midas begs for the golden touch, but the elf warns him it would be a curse to him. Midas insists. He dances about joyfully at first, but discovers the drawbacks when he sits down to dinner. Fearing death by starvation, he summons the elf and agrees to surrender everything he owns to have the curse lifted.
Pluto and the Gopher
Pluto digs up Minnie's garden and destroys her house in order to catch a pesky gopher-in spite of Minnie's scoldings.
Pluto's Surprise Package
Pluto tries to bring in the mail, which gets more difficult when a package sprouts legs and tries to go swimming. Between the wandering turtle and the wind blowing the other mail around, Pluto's got quite a task ahead. And it's not made easier when both the letters and the turtle go off a large cliff.
Bearly Asleep
Park ranger Donald sends his bears off to hibernate, but Humphrey would rather stay in his hammock, run out for a glass of water, etc., than sleep; when he does get to sleep, his snoring gets him thrown out. His search for a new bed leads him right into the ranger's house.
Beezy Bear
Beekeeper Donald catches Humphrey the bear raiding his hives. He complains to Ranger Woodlore, who assembles his bears and lectures them. Donald puts up a barbed wire fence, which slows Humphrey down a bit, but doesn't stop him.
Ferdinand the Bull
This Oscar-winning short tells of a bull who preferred to sit under trees and smell flowers to clashing horns with his fellow animals. As luck would have it, an untimely bee reveals Ferdinand's ferocious side via pained howls and wild stomping. This lands him in the bull-fighting arena amidst characters based on Walt's animators with a matador reportedly modeled after Walt himself.
How to Fish
Goofy's demonstration of fishing is fouled up by his clumsy casting and fly fishing, and problems with his boat.
The Olympic Champ
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
Bone Bandit
Pluto discovers that a gopher has been stealing bones from his hidden stash.
How to Swim
Goofy's plans to give a swimming lesson and enjoy a day at the beach go awry.
How to Play Football
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
How to Play Baseball
Goofy shows us the national pastime. After a brief overview, we have a demonstration of the many possible pitches. On to the World Series, where we go through an eventful inning, culminating in a baseball that disintegrates when being hit.
Pluto's Purchase
Mickey Mouse sends Pluto to buy sausage at the butcher shop, but Butch schemes to steal it.
Don's Fountain of Youth
While traveling with his nephews, Donald is disgusted that they are only interested in comics. He stops at the "fountain of youth" and tricks the kids into thinking he is a baby again. However, he gets tangled up with an aggressive mother alligator and her babies, and makes a hurried exit with the nephews.
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