Weirdsville
Dexter and Royce, two stoners in the small town of Weedsville, attempt to cover up the overdose of Royce's girlfriend Matilda. What leads from an old drive-in being perfect place to ditch her turns into the accidental discovery of a Satanic cult, who brings Mattie back from the dead after their ritual is botched. Along with the two's dealer Omar on their tail, how will these buddies and their slightly-off lady-on-board deal with the dangers of drug debt and demon-worshipping magic?
High Life
It's 1983, and hopeless junkie Dick gets an unwelcome visit from the past - his seriously sleazy former cellmate, Bug, to be precise. Bug requires a crash course in the 80s: different music, different drugs, and machines in walls that dispense money. The latter development gives Dick an idea.
Veronika Voss
In Munich 1955, German film star Veronika Voss becomes a drug addict at the mercy of corrupt Dr. Marianne Katz, who keeps her supplied with morphine. After meeting sports writer Robert Krohn, Veronika begins to dream of a return to stardom. As the couple's relationship escalates in intensity, Veronika begins seriously planning her return to the screen -- only to realize how debilitated she has become through her drug habit.
Morphine
The year is 1917. We are in the Russian countryside. It is the middle of freezing winter. A pale young, newly educated doctor arrives. Having to deal with one medical challenge after another he soon becomes the center of everyone's attention. To soothe the impressions of human suffering he turns to morphine.
The Fall
In a hospital on the outskirts of 1920s Los Angeles, an injured stuntman begins to tell a fellow patient, a little girl with a broken arm, a fantastic story about 5 mythical heroes. Thanks to his fractured state of mind and her vivid imagination, the line between fiction and reality starts to blur as the tale advances.
Vile
A group of people awaken to find themselves prisoners in a mysterious house with no means of escape. They are each outfitted with electronic devices attached to the base of their skulls. The chemicals that the brain produces when in pain are collected by the devices, and when it collects a predetermined amount, the doors will be opened. In order to escape, they must hurt themselves and each other.
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